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Industrial Flyover
Made With Mandelbulb3d

Inspired by *HalTenny and *MarkJayBee I had to try and play with some of the formula sequences that make these amazing architectural pieces - This was created w/Decomb (inv max mode) with formulas Menger3>Transform2IFS>CylinderIFS>FoldinginfyIFS. Lots of cool possibilities ... Thanks guys, I think you may have pulled me out of the surf for awhile!! :rofl:

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Submitted on
November 21, 2012
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:icon21citrouilles:
I'm impressed by the hugeness of this structure and incredible detail. Would take a lifetime to explorer, and trying to repair it... :D
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:iconaureliuscat:
Thanks so much - I know I wouldn't want to be the repairman for sure!! :lmao:
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:icontimemit:
*timemit Nov 27, 2012  Student General Artist
excellent
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:iconaureliuscat:
Thanks so much!! ;-)
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:iconsed:
Mathmatics!!! :iconartfellaplz:
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:iconaureliuscat:
Thank goodness for math, otherwise I'd have to draw all this by hand - yikes!! :lmao: Thanks Sed! :-)
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:iconmarkjaybee:
=MarkJayBee Nov 23, 2012  Professional General Artist
Nice outcome Mark! :clap:
Personally, I'd have added some low-key reflections, to give a little extra detail; but that's just me - always complicating things! :nod: ;)
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:iconaureliuscat:
Thanks so much Mark!! It was difficult to get a little more of an interesting texture on the some of the bigger pieces - I didn't think to try reflections, maybe that would have done the trick!! ;-)
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:iconmarkjaybee:
=MarkJayBee Nov 24, 2012  Professional General Artist
I like to add a - fairly complex - diffuse map too, just to complicate things even more! ;)
But I find it does add extra depth and interest to the surfaces.:nod:
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:iconaureliuscat:
Another good tip, thanks very much Mark!! ;-)
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